1000 Pts - Chaos Army Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost * Exalted Chaos Champion 1 4 7 3 5/7 4 2 7 4 8 2+ 2 1 1 259 Usage Conflict; Mark of Tzeentch; Becomes Lvl 2 Tzeentch Mage (+2 casting dice, +1 Dispel Dice, 2 Tzeentch spells); General; Units within 12" may use General's Leadership; Lore of Tzeentch; Great Weapon; Strikes last in HtH unless charging; Chaos Armour Enchanted Shield 5+ Sv; May be taken with other magic armor [10] Golden Eye of Tzeentch 3+ Ward vs all normal and magical missiles for bearer and mount; [30] Tzeentch-marked only Disc of Tzeentch 1 1 3 5 5 3 4 1 8 5+ 3 [45] Daemonic; Floats 15" Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Knights 4 4 5 3 5 4 1 5 1 8 2+ 2 132 Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Heavy Armour; Shield Chaos Steed 4 8/7 3 4 3 1 3 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Knights 4 4 5 3 5 4 1 5 1 8 2+ 2 132 Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Heavy Armour; Shield Chaos Steed 4 8/7 3 4 3 1 3 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Knights 5 4 5 3 5 4 1 5 1 8 2+ 2 165 Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Heavy Armour; Shield Chaos Steed 5 8/7 3 4 3 1 3 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Chaos Furies 5 4 4 4 3 1 4 1 6 5+ 1 75 Daemonic; Flying Unit Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Dragon Ogres 3 7 4 2 5/7 4 4 2 3 8 4+ 3 237 Cause Fear; Scaly Skin (5+); Storm Rage; Great Weapon; Strikes last in HtH unless charging; Light Armour Total Army Cost: 1000 Notes: If your General is Marked, no other Chaos God's Marks are allowed in army If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves) Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc) Casting Pool: 4 Dispel Pool: 3 Models in Army: 23 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.