1000 Pts - High Elves Army Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Mage 1 5 4 4 3 3 2 5 1 8 5+ 3 1 2 192 Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Fire; Ithilmar Barding; No movement penalty; +1 to dispel roll Ring of Fury Bound Item; Power Level 3; Fury of Khaine spell (2d6 S4 Hits [30] Magic Missile, 24" range); Burns out on a D6 roll of 1 Jewel of the Dusk +1 power dice in each magic phase, may only be used by the [15] bearer. Pure of Heart Bearer and unit are immune to Panic. If the bearer is killed, [0] the HE player loses +100 VP. Elf Steed 1 9 3 3 3 1 4 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Tiranoc Chariot 2 5 4 4 D6 5+ 4 170 D6 impact hits on charge; Unit Size 1;; No March, Banned from obstacles or difficult terrain Chariot Crew 4 4 4 3 5 1 8 [0] Spear; +1S on charge; Normal Bow; 24", S3 Elf Steed 4 9 3 3 3 1 4 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 173 Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14] Elf Steed 6 9/8 3 3 3 1 4 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Silver Helms 4 5 4 4 3 3 1 5 1 8 2+ 2 150 Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. Captain 1 5 4 4 3 3 1 5 2 8 2+ 2 [14] Elf Steed 5 9/8 3 3 3 1 4 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Silver Helms 5 5 4 4 3 3 1 5 1 8 2+ 2 115 Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH Elf Steed 5 9/8 3 3 3 1 4 1 5 [0] Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost Repeater Bolt Thrower 2 7 3 200 48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew Crew 4 5 4 4 3 3 1 5 1 8 6+ 1 [0] Light Armour Total Army Cost: 1000 Notes: Intrigue: General chosen by rolling a D6. If the dice number is higher than the number of characters then choose one as normal. When fighting Dark Elves, High Elves are immune to panic. Casting Pool: 5 Dispel Pool: 3 Models in Army: 25 Validation Results: Roster satisfies all enforced validation rules Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.